To import the FBX model, navigate to: “Assets” > “Import New Asset”. Once you've set up the Unity project with the SDK and have your rigged character ready, it's time to add it to a scene. If this is your initial login using the SDK with your account, you'll need to wait until you gain the ability to upload content to VRChat. For each Unity project where you intend to upload content to VRChat, you'll need to perform the import process separately. Note: When importing the SDK, please be aware that its effects will be limited to the current Unity project. Navigate to “Assets” > “Import Package” and choose the SDK from the designated folder. It's possible that this outcome is coincidental. Therefore, I don't recommend its installation. The requirements and instructions for setting up the SDK are explained in the following link: īased on my personal experience, the setup worked for me without installing the These elements are essential for the process of uploading your own avatars to the VRChat platform. A valid VRChat account (Note that custom character uploads are not supported through Steam accounts). To upload your custom avatars to VRChat, ensure you have the following prerequisites in place: Prepare Unity to be able to upload avatars to VRChat Textures should be no larger than 1024x1024.įor additional details about the permissible and restricted features of your avatar, please refer to this website:.Each avatar should have 1 material, with a maximum of 2 when necessary.It must have fewer than 5,000 triangles.The character's size should not exceed 5-8 MB.Here are the optimization requirements for mobile devices: Here, we will learn how to accomplish this.īefore proceeding, it's important to determine if your character is compatible to serve as a Cross-Platform Avatar. Uploading a character to VRChat for use as an avatar can be a bit challenging and messy, especially if you want it to be cross-platform.
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